![]() President and a group of politicians attending a peace summit on the island. Specifically, Blake and his team are to save the U.S. ![]() Players assume control of Joel Blake, an uninspired protagonist deployed to Hawaii to quell a hostage situation. The Weak Plot Reveals Itself Early OnĮven two minutes in, it becomes obvious that the weakest part of the game is the plot. But on the third, they completely dropped the ball. In Modern Combat 4: Zero Hour, the team met two of their goals and then some. “We didn’t want the game to feel like an add-on to Fallen Nation, ” Charbonneau said, “so we came up with three pillars that would shape Zero Hour: create outstanding visuals on mobile, tell a thrilling story with unique twists and interesting characters, and build an addictive multiplayer that would satisfy players for hundreds of hours.” In an interview with ’s John Bedford, Modern Combat 4: Zero Hour‘s lead designer Alex Charbonneau said that his team really wanted to bring something special to the table with their fourth installment. But it does mean we shouldn’t kid ourselves. Of course, this approach doesn’t make the games bad-Gameloft is one of the most successful mobile developers and publishers in the industry, and each title mentioned above has been very well-received. is Halo-on-the-go, and Modern Combat is Gameloft’s portable variant of Call of Duty. Order & Chaos is a World of Warcraft dupe for Android and iOS. The Dungeon Hunter series? Each iteration is a more sophisticated attempt at a mobile Diablo. Their major titles provide evidence enough. Instead, the media giant tries to create engaging mobile versions of blockbusters already published on other platforms. Creating good games has never seemed to be the Gameloft business model.
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